![]() It can be followed up with a Jumping Slash or Phial Explosion, both giving advantages in different situations. This Silkbind attack provides Hunters with quick aerial maneuvers that can be used to be aggressive or defensive. You can detonate the built-up energy in Axe Mode, and doing so will extend the duration of the Elemental Boost. You can apply multiple lumps of elemental energy on monsters with an Element Boosted Sword or with a Shield Thrust using an Element Boosted Shield. This means less elemental energy is generated for your phials. Unlike the regular Phial Follow-up, this Switch Skill has the elemental energy build up on the target instead of in your weapon. Switch Skill: Phial Follow-up: Firing Pin Guarding against a heavy knockback attack can be followed up with an Amped Element Discharge. The type of attack you can execute after the guard depends on the input and the amount of knockback taken. ![]() You can chain an attack even without blocking anything. This is also one of the few ways to guard in Axe mode. ![]() When hit by an attack while in this stance, it lowers your guard reaction, allowing you to easily chain sword and axe attacks. This Silkbind Attack binds the axe and sword together. Weapon Changes in Sunbreak Charge Blade New Sunbreak Attacks and Moves Official Charge Blade Preview Video Silkbind Attack: Ready Stance It also boosted the power of Elemental Phials, making them more viable than ever.īesides Ready Stance, which gives Charge Blade user a really huge guard-counter opening, all the additional Switch Skills in the Sunbreak expansion proved to be lacking and so there isn't much change for this weapon - gameplay-wise. ・ Fixed a bug where the blinking effect on the HUD would sometimes look displaced when your energy is overcharged.Ĭharge Blade received some buffs across the board and the update fixed the weird SAED hitzone that caused pain to all Charge Blade users in base Rise. ・ Fixed a bug where the Sword mode recovery animation for getting up from the ground would trigger instead of the Axe mode animation when recovering from certain types of reactions (extreme knockbacks, non-recoverable knockbacks, and whirlwinds) in Axe mode. ・ Axe: Amped Element Discharge: Made it more difficult for this attack not to connect during frame drops (due to shortness of the hit detection time window). ![]() ・ Fixed a bug where the hit detection for the downward axe attack in the Midair Ultra Element Discharge was slightly slower when you had phials charged compared to when you didn't have any phials charged, when performing the Discharge directly before hitting the ground. ・ Sword: Shield Thrust: It is now easier to chain this into Charged Double Slash combos. ・ Axe: Amped Element Discharge: It is now easier to chain from Element Boost into the preparatory action for an Amped Element Discharge. ![]() ・ The phial charge failure animation will no longer trigger when performing a Charge action (e.g., for a Condensed Element Slash) after charging a phial from a zero phial state in Sword mode. ・ The window of time available for entering combo commands after a Forward Dodge in Sword mode was moved earlier, making it easier to chain it into other attacks. ・ Axe: Ultra Element Discharge: The height of the phial explosion's hit detection has been increased. ・ Added combos that chain from small and medium guard reactions. ・ Axe: Ultra Element Discharge (Impact Phial Explosion): Attack power slightly increased ・ Axe: Ultra Element Discharge (Elemental Phial Explosion): Attack power slightly increased Elemental scaling increased ・ Adjusted all of the following weapon actions:
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